Game Rules

How to play

Each game day, pick your favorite 11 players of the main squad + 4 players for the bench for your Line-up. You can choose from all the available teams playing games that day.

Challenge other players and win Coins and glory in head-to-head (friend, random) or group Challenges (public, private). Follow your Challenges live as the players in your lineup collect points in their respective games with the help of unique scoring system for each match action.

Scoring system

Game event Positions affected Points Description
Goal Scored All players 15 Goal scored
Assist All players 7 Player assists a goal by passing the ball to the player who scored the goal
Shot on Goal (Target) All players 5 Shot on target (i.e. applies for a shot that was not blocked, and did not hit woodwork, but may have been saved off the line by a player on the defending team)
(Successful) Tackle All players 2 Total tackles won (winning possession or putting the ball out of play)
Chance Created All players 3 Player assists a shot (including goals). Also known as ‘chances created’ or key passes.
Interception All players 2 A defending player intercepts a pass between opposition players
Clearance All players 1 When the player kicks or hits the ball away from the goal of his or her own team.
Shot Blocked All players 2 Shot blocked (excludes any shots saved/cleared off the line in a defensive act, which is not the same as a regular goalkeeper save on the line)
Foul (Drawn) All players 1 Free kicks won when fouled or as a result of dangerous play by the opposition (does not include handball or penalties)
10 (Successful) Passes All players 1 10 X All accurate passes (excluding throw-ins, keeper throws and crosses)
Missed Penalty All players -5 A penalty that hits the woodwork, A penalty shot that goes wide of the goal or over the crossbar
Own Goal All players -5 Own goal conceded
Yellow Card All players -1 Yellow cards awarded to the team
Red Card All players -5 Red card
GK Clean Sheet (for goalkeepers) Goal keeper 10 No goals conceded in the game for goalkeepers (player must play 90 minutes)
Defender’s Clean Sheet (for defenders) All defenders playing in games where their team keeps a clean sheet 5 No goals conceded in the game for defenders (player must play 90 minutes)
Saved Penalty for GK Goal keeper 6 Penalty save made
Save for GK Goal keeper 3 Total goalkeeper saves
Goal Conceded for GK All players playing in a game where the goal keeper concedes a goal -1 Goal conceded

Follow the live games

When a game is active you can follow the results of all your players via the line-up and timeline screens.

Grayed out state shows that a player is not currently accumulating points for your lineup. Below is an explanation of what the icons in the “My Team” lineup screen mean.


Yellow card Yellow card – player received a yellow card
Red card – player received red card and gets grayed out and stops counting points
Substitution in real game (double arrow). The player has been substituted in the live game, left the pitch and will not score anymore points for your line-up
“Star” – shows the best player in the lineup.
Not started (arrow down) – player didn’t play any single minute in the real game, gets “not started” status. The player has been substituted for one of your bench players, this occurs when a player never played a single minute in the live game. You will be awarded with the points from the bench player with the relevant position. 
Going in (arrow up) – displays when bench player is substituted in for not started player
Game clock, 90 minutes full time count down (ongoing)
Game clock, game finished


Icons for each player on the lineup

  • Live: The total points your line-up has accumulated
  • End: The projected time all the players in your line-up will have finished their games
  • Total: The total points your line-up has accumulated after the game finished.
  • Finished: Your players have finished all their respective games and your lineup won’t accumulate any more points


If one or more of the selected players does not play a single minute in the game the player will automatically substituted with a bench player, one per position. When a substitution is made from your line-ups bench you will receive the points from the bench player since the original selected player did not accumulate any points. If more than one player in a specific position does not play you will be awarded the points of the bench player, however the second empty position will not be awarded any points.


You can create as many lineups as you want each game day. Once a Challenge confirmed, the corresponding lineup will be locked. All lineups are displayed on the My Team section or under the corresponding Challenge card on your Dashboard. Note: if you create more than seven lineups, the lineups will be displayed under the corresponding Challenge cards on the Dashboard.


In order to challenge a friend you have to have a complete lineup (15 players).
There are 3 Challenge types: friend (or Head-to-head), random and group (public/private).
There are 4 Challenge statuses: live, accepted, pending and past.

When you send a Challenge invitation to another user, your stake will be reserved in your wallet until the Challenge goes live. If your opponent does not accept the Challenge before the deadline, the Coins will be credited back to your wallet.


For Head-to-Head Challenges, you are able to raise your Challenge once prior to the live game (accepted status) and once during the live game.

Tied games

If you and your opponent end up with the same final score the Challenge will be ruled a draw and all stakes returned to your respective wallets. If you are playing in a group Challenge and there are multiple teams with the same final score the pot will be split according to this table:

Payout Structure

Overtime in the real game

If a game goes to overtime the players in that game will receive points for the full time that they are on the field (including overtime).


All data is provided via our data feed partner. All scoring is based on this data and we will always award points according to this, i.e. we will never overrule or change the outcome of a Challenge based on any other ruling or interpretation of the games. All scores are final according the the data provided by our data feed partner. TrophyRoom does in no way guarantee the accuracy of the data provided by our data feed partner and will not be held accountable if there are discrepancies between the real world events and the data provided.


Coins is the TrophyRoom game currency. You can win Coins by winning Challenges or buy them via in-app purchases from the wallet screen. Coins allow you to Challenge your friends and buy various upgrades for your team.

Booster Cards

During the live challenges you have the ability to play booster cards and issue orders to your players. Each card comes with its pros and cons, play them wisely. The duration of each card and the boosted game events are displayed on each card in your deck and in the timeline during live challenges. When a card is placed, the boost will apply to all or a section of your lineup. Some cards only boost your forwards and others only the goalie – all challenges connected to the lineup you placed the card on are boosted.